PhD: Cognitive Psychology & Immersive Design

My doctoral research explored how immersive digital environments can improve cognitive and emotional states, resulting in novel design-led approaches to restoration and mindfulness grounded in cognitive science.

  • Developed an abstract, restorative environment model for attention restoration in VR
  • Designed a novel movement-based approach to mindfulness meditation
  • Ran controlled behavioural experiments using attentional and mood outcome measures
  • Translated findings into practical design principles for immersive products

Product & Design Efficacy

Grounded in 9+ years of deep engagement with cognitive psychology and neuroscience literature, I translated empirical findings into testable product hypotheses and measurable design experiments.

  • VR-native cognitive assessments deployed in a virtual lab (8,000+ participants)
  • Platform-scale behavioural analytics across 2.5M+ user sessions
  • Custom mood, immersion and enjoyability outcome measures
  • Session length, repeat usage and return frequency tracking
  • Purchase behaviour and subscription likelihood analysis

Conceptual diagram of VR design variables influencing user outcomes

Design variables tested against cognitive, emotional and behavioural outcomes.

Large-Scale Deployment & Evaluation

Led and supported deployment and evaluation of VR programmes across 21 organisations (soft skills training) and 33 schools (wellbeing and productivity initiatives).

  • Designed measurement frameworks aligned to organisational and educational KPIs
  • Collected quantitative and qualitative data across multiple stakeholder groups
  • Assessed wellbeing, focus, stress reduction and engagement outcomes
  • Presented findings as a keynote at the SCAP Conference (2023)

Keynote presentation sharing national evaluation findings (SCAP Conference, 2023).

R&D Programme Leadership

Directed end-to-end research initiatives spanning experimental design, platform analytics and real-world deployment.

  • Two multi-phase cognitive assessment studies validating VR-native attention measures
  • Evaluation of AI-enabled smart glasses for context-aware walking meditation
  • Design of a large-scale sleep induction study exploring immersive intervention strategies

These programmes ensured emerging technologies were validated through rigorous experimentation before scaling.

VR environmental intervention influencing behavioural choice

Recruiting participants for R&D projects.

Behavioural Priming & Real-World Choice

Evaluated a VR experience immersing users in the environmental impact of plastic bottle waste, then conducted a controlled behavioural study to test whether exposure translated into real-world action. Immediately afterwards, participants chose between bottled and tap water (without being aware their decision was being measured) providing an objective outcome beyond intention-based surveys.

Results showed increased selection of tap water following exposure, demonstrating that immersive interventions can shape real-world decisions.

VR environmental intervention influencing behavioural choice

Immersive exposure evaluated against objective behavioural decision-making.